Thursday, February 14, 2008

Anime exhibit in Frankfurt (Feb. 27th - Aug. 3rd)

For those of you who have been wondering what anime-related projects I've been up to lately, here's a bit of news that you might be interested in.

Last summer, I got involved with an upcoming anime exhibition being put on by the Deutsches Filmmuseum in Frankfurt, Germany. It's called Anime - High Art - Pop Culture, and it will run from February 27th - August 3rd of this year. Unlike exhibits of artworks that are inspired by anime and otaku culture, this exhibit promises to dive headfirst into anime itself and the fan culture surrounding it.

I've personally loaned a number of my posters and artbooks to the exhibit. For the time being, my bookshelves are bit less dense, and my walls are temporarily quite bare (until I put up replacements), but I'm glad that I can share some of my collection with visitors to the exhibit. I also wrote an article for the catalogue (described below). The article, entitled "The Fans Who Became Kings", is a look at the history of Gainax, focusing on their importance to the development of global otaku culture.

Here's some text from the exhibit's press material:

/ Neopop meets fan culture /
Anime – High Art – Pop Culture at the Deutsche Filmmuseum presents the history, aesthetics and production of Japanese animation. From the early beginnings to the great cinematic successes and the popular heroes of late 1970s serials to current computer and video games, the exhibition illustrates the fascination of anime and their dramatic and often breathtaking visual language. Modules according to genres show a varied collection of materials on production, reception, fan culture and merchandising. The exhibition also features rare collector‘s items and artworks from anime producers shown in Europe for the first time.

/ Interactivity /
Professionals, interested visitors and fans will find many opportunities to become actively and creatively involved in the exhibitions at both museums. Interactive features include fan art exhibitions and competitions, drawing cels and producing short animations yourself and the chance to try out a selection of video games. Films and lectures accompany the exhibitions.

/ The catalogue /
A comprehensive volume (300 pages approx.) will discuss the multimedia aspects of manga and anime in innovative ways. With contributions from leading international scientists and experts, workshop reports and statements by manga and anime artists, directors and collectors the catalogue will close the gap in interdisciplinary documentation of contemporary Japanese popular culture. It will be both a new standard reference and a highly attractive collector‘s item for fans and visitors to the exhibition.


Official website of the exhibit:


  1. Here's a link to the exhibit's full website: Anime! High Art - Pop Culture

  2. Hy! I’m a college communications student in Mexico and I’m doing my thesis research on the otaku subculture, focusing on the internet as a global communication tool which provides Mexican Otakus to get in touch with this “far far away from us” culture. This is more or less how I’m planning to approach these subjects. I found your blog on google and got hooked by all the great, fresh and complete information you have and I consider it really helpful for my research. I would love to contact you, in case u are not too busy for helping out an amateur researcher, specially because I find myself stuck in the theory mark of the investigation, there are no much studies made of the Otakus in Mexico, and having this as both a challenge and a difficulty for making my work a formal and professional paper, specially because here people have the idea of the anime and all to be “stuff for kiddies” and is hard for them to take it seriously. And for all that I would really appreciate some guidance or at least a little help from a expert! Tnx a lot!

    Sol Lizama


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